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00100 SYLLABUS FOR THE QUALIFYING EXAMINATION IN
00200 ARTIFICIAL INTELLIGENCE
00300 Computer Science Department, Stanford University, November 1969
00400
00500 The subject of artificial intelligence may be regarded as
00600 divided into three sub-topics: heuristics, perception and control,
00700 and representation theory. The examination will have questions in
00800 all three areas with some emphasis on heuristics which is the best
00900 developed of the thrree.
01000
01100 1. Heuristics. This is the problem of search of large
01200 spaces of alternatives for some particular kind of information. The
01300 best developed examples are: Game playing programs search the move
01400 tree of a game in order to determine the best move. Theorem proving
01500 programs search spaces of sentences in order to find proofs of
01600 theorems. Dendral searches spaces of chemical structures in order to
01700 find one that satisfies conditions of mass spectra. The student is
01800 expected to have a specific familiarity with the state of the art in
01900 theorem proving as described in AA and with game playing as described
02000 in AB. Besides that he should be familiar with the general
02100 discussions of heuristic search in AC. The examiners are aware that
02200 all these discussions are limited in scope and that there does not
02300 yet exist a systematic theory of heuristics nor is there even a
02400 single source that summarizes what is known. Questions that require
02500 the student to go beyond published material in discussing current
02600 issues may be included.
02700
02800 You may be asked to write a short program in LISP or another
02900 language, if you prefer, to express some heuristic procedure.
03000
03100
03200 2. Perception and control. Work in perception has taken two
03300 main directions: classification and description. Classification is
03400 the older problem and involves making the computer put patterns into
03500 categories corresponding to letters of the alphabet, spoken words
03600 from a fixed vocabulary, etc. The major approaches are either
03700 mathematical oriented towards decision statistical decision theory or
03800 physiological coming from ideas about the structure of the nervous
03900 system. In either case they involve programs or hardware that learn
04000 to classify the patterns. This field is not much emphasized in the
04100 Stanford Computer Science Department and the cited literature AD is
04200 all the student will be held responsible for.
04300
04400 The problem of describing stimuli so as to be able to take
04500 some action has received greater emphasis in our department.
04600 Examples of this are visual scene description for the purpose of
04700 redisplay of selected information, for the purpose of picking up
04800 blocks or constructing a tower, or the description of a road scene
04900 for the purpose of driving a vehicle. The literature is somewhat
05000 behind in this field, but we shall ask you to read AE. The
05100 description of connected speech has also been studied here and is
05200 described in AF.
05300
05400 3. Representation theory. General intelligence requires a
05500 means of representing in the memory of the computer a picture of the
05600 world adequate for receiving problems and for constructing individual
05700 representations for them appropriate for their solution. This is
05800 described in AG.
05900
06000 The examination will be open book, will be held on March 7,
06100 1970, between the hours of 10AM and 5PM; bring a lunch or buy it from
06200 the machines.